Here we will cover the different types of pokemon and their weaknesses/move effects. So if anyone has trouble with what types are effective to what, refer to this page and check it out!
There are some abilities that alter type weakness and resistance. This could vastly change gameplay to the unprepared. Cross reference these abilities to the ability section on Game Mechanics.
Color Change, Forecast, Filter, Heatproof, Levitate, Multitype, Solid Rock, Thick Fat, Volt Absorb, Wonder Guard
Burmy and Wormadam are a particularly special case. Burmy has three forms, Grass, Ground and Steel, based on where it last battled. Which form the female Burmy is in when it evolves dictates Wormadam's type, which is Bug plus the type of Burmy's form. You can always tell by appearance. The green color means Grass/Bug, the pink is Bug/Steel, and the brown is Bug/Ground. Male burmys always just evolve into Mothim.
There are also moves that can effect the amount of damage dealt on an opposing pokemon or to your own.
Foresight, Gravity, Lock-on, Miracle Eye, Odor Sleuth, Roost
There are berries which will halve a pokemon's weakness, but these only effect one attack, and there's no way to be sure whether your opponent has one. Most of these berries can be predictable though. Duel types usually carry berries to prevent absolute destruction from x4 super effective hits. Some examples are Gyarados and Garchomp.
Normal/Fire
Normal/Electric
Normal/Grass
Normal/Ice
Normal/Fighting
Normal/Poison
Normal/Ground
Normal/Bug
Normal/Rock
Normal/Ghost
Normal/Dragon
Normal/Steel
Normal/Dark
Fire/Water
Fire/Electric
Fire/Grass
Fire/Ice
Fire/Poison
Fire/Psychic
Fire/Bug
Fire/Ghost
Fire/Dragon
Water/Ghost
Electric/Grass
Electric/Ice
Electric/Fighting
Electric/Poison
Electric/Ground
Electric/Psychic
Electric/Bug
Electric/Rock
Electric/Dragon
Electric/Dark
Grass/Ghost
Grass/Dragon
Grass/Steel
Ice/Fighting
Ice/Poison
Ice/Bug
Ice/Rock
Ice/Dragon
Ice/Steel
Fighting/Ground
Fighting/Flying
Fighting/Rock
Fighting/Ghost
Fighting/Dragon
Fighting/Dark
Poison/Psychic
Poison/Rock
Poison/Dragon
Ground/Ghost
Ground/Dark
Psychic/Ghost
Psychic/Dark
Bug/Dragon
Bug/Dark
Rock/Dragon
Ghost/Rock
Ghost/Steel
Dragon/Dark
Here are the first 17 single types and their weaknesses. I will also include the effect of the move on an opposing type since all moves can only have one type.
**Normal**
x2 weak: Fighting
Immune: Ghost
Normal type attacks are not very effective against Rock amd Steel and do nothing
to Ghost types.
**Fire**
x2 weak: Water, ground, rock
x0.5 resistant: Fire, Grass, Ice, Bug, Steel
Fire type attacks are super effective against Grass, Ice, Bug, and Steel, and
not very effective against Fire, Water, Rock, and Dragon.
**Water**
x2 weak: Electric, Grass
x0.5 resistant: Fire, Water, Steel, Ice
Water type attacks are super effective against Fire, Ground, and Rock, and not
very effective against Water, Grass, and Dragon.
**Electric**
x2 weak: Ground
x0.5 resistant: Electric, Flying, Steel
Electric type attacks are super effective against Water and Flying, not very
effective against Electric, Grass, and Dragon, and do nothing to Ground types.
**Grass**
x2 weak: Fire, Ice, Flying, Poison, Bug
x0.5 resistant: Water, Electric, Grass, Ground
Grass type attacks are super effective against Water, Ground, and Rock, and not
very effective against Fire, Grass, Poison, Flying, Bug, Dragon, and Steel.
**Ice**
x2 weak: Fire, Fighting, Rock, Steel
x0.5 resistant: Ice
Ice type attacks are super effective against Grass, Ground, Flying, and Dragon,
and not very effective against Fire, Water, Ice, or Steel.
**Fighting**
x2 weak: Flying, Psychic
x0.5 resistant: Bug, Rock, Dark
Fighting type attacks are super effective against Normal, Ice, Rock, Steel, and
Dark, not very effective against Poison, Flying, Psychic, and Bug, and do
nothing to Ghost types.
**Poison**
x2 weak: Ground, Psychic
x0.5 resistant: Grass, Fighting, Poison, Bug
Poison type attacks are super effective against Grass, not very effective
against Poison, Ground, Rock, or Ghost, and do nothing to Steel types.
**Ground**
x2 weak: Water, Grass, Ice
x0.5 resistant: Poison, Rock
Immune: Electric
Ground type attacks are super effective against Fire, Electric, Poison, Rock,
and Steel, not very effective against Grass and Bug, and under normal
circumstances, do nothing against Flying or to pokemon with Levitate.
**Flying**
x2 weak: Electric, Ice, Rock
x0.5 resistant: Grass, Fighting, Bug
Immune: Ground
Flying type attacks are super effective against Grass, Fighting, and Bug, and
not very effective against Electric, Rock, or Steel.
**Psychic**
x2 weak: Bug, Ghost, Dark
x0.5 resistant: Fighting, Psychic
Psychic type attacks are super effective against Fighting and Poison, not very
effective against Psychic and Steel, and do nothing to Dark types.
**Bug**
x2 weak: Fire, Flying, Rock
x0.5 resistant: Grass, Fighting, Ground
Bug type attacks are super effective against Grass, Psychic, and Dark, and not
very effective against Fire, Fighting, Poison, Flying, Ghost, or Steel.
**Rock**
x2 weak: Water, Grass, Ground, Steel, Fighting
x0.5 resistant: Normal, Fire, Poison, Flying
Rock type attacks are super effective against Fire, Ice, Flying, and Bug, and
not very effective against Fighting, Ground, and steel.
**Ghost**
x2 weak: Ghost, Dark
x0.5 resistant: Poison, Bug
Immune: Normal, Fighting
Ghost type attacks are super effective against Psychic and Ghost, not very
effective against Steel and Dark, and do nothing to Normal types.
**Dragon**
x2 weak: Ice, Dragon
x0.5 resistant: Fire, Water, Electric, Grass
Dragon type attacks are super effective against Dragons and not very effective
against Steel.
**Steel**
x2 weak: Fire, Fighting, Ground
x0.5 resistant: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon,
Steel, Dark
Immune: Poison
Steel type attacks are super effective against Ice and Rock and not very
effective against Fire, Water, Electric, and Steel.
**Dark**
x2 weak: Fighting, Bug
x0.5 resistant: Ghost, Dark
Immune: Psychic
Dark type attacks are super effective against Psychic and Ghost and not very
effective against Fighting, Steel, and Dark.
This section covers the different combo types and there are a lot of them. What's even more confusing is that some of the types are only accounted for one kind of pokemon. Note that some types may be ordered differently in the game, but that doesn't effect anything else. You can cross reference these with this type link.
**Normal/Water**
x2 weak: Fighting, Electric, Grass
x0.5 resistant: Fire, Water, Steel, Ice
Immune: Ghost
**Normal/Flying**
x2 weak: Electric, Ice, Rock
x0.5 resistant: Grass, Bug
Immune: Ground, Ghost
**Normal/Psychic**
x2 weak: Bug, Dark
x0.5 resistant: Psychic
Immune: Ghost
**Fire/Ground**
x4 weak: Water
x2 weak: Ground
x0.5 resistant: Fire, Bug, Steel, Poison
Immune: Electric
**Fire/Fighting**
x2 weak:water, Ground, Flying, Psychic
x0.5 resistant: Fire, Grass, Ice, Steel, Dark
x0.25 resistant: Bug
**Fire/Flying**
x4 weak: Rock
x2 weak: Water, Electric
x0.5 resistant: Fire, Steel
x0.25 resistant: Grass, Bug
Immune: Ground
**Fire/Rock**
x4 weak: Water, Ground
x2 weak: Rock
x0.5 resistant: Bug, Ice
x0.25 resistant: Fire
**Fire/Steel**
x4 weak: ground
x2 weak: water, fighting
x0.5 resistant: normal, flying, psychic, ghost, dragon, dark
x0.25 resistant: grass, ice, bug, steel
Immune: poison
**Dark/Fire**
x2 weak: Water, Fighting, Ground, Rock
x0.5 resistant: Fire, Grass, Ice, Ghost, Dark, Steel
Immune: Psychic
**Dark/Ice**
x4 weak: Fighting
x2 weak: Fire, Bug, Rock, Steel
x0.5 resistant: Ice, Ghost, Dark
Immune: Psychic
**Dark/Flying**
x2: Electric, Ice, Rock
x0.5: Grass, Ghost, Dark
Immune: Ground, Psychic
**Water/Electric**
x2 weak: Grass, Ground
x0.5 resistant: Fire, Water, Flying, Ice
x0.25 resistant: Steel
**Water/Grass**
x2 weak: Flying, Poison, Bug
x0.5 resistant: Steel, Ground
x0.25 resistant: Water
**Water/Ice**
x2 weak: Electric, Grass, Fighting, Rock
x0.5 resistant: Water
x0.25 resistant: Ice
**Water/Fighting**
x2 weak: Flying, Electric, Grass, Psychic
x0.5 resistant: Fire, Water, Steel, Bug, Rock, Dark, Ice
**Water/Poison**
x2 weak: Electric, Ground, Psychic
x0.5 resistant: Fire, Water, Steel, Fighting, Poison, Bug, Ice
**Water/Ground**
x4 weak: Grass
x0.5 resistant: Fire, Poison, Rock, Steel
Immunity: Electric
**Water/Flying**
x4 weak: Electric
x2 weak: Rock
x0.5 resistant: Fire, Water, Steel, Fighting, Bug
Immune: Ground
**Water/Psychic**
x2 weak: Electric, Grass, Bug, Ghost, Dark
x0.5 resistant: Fire, Water, Steel, Fighting, Psychic, Ice
**Water/Bug**
x2 weak: Electric, Flying, Rock
x0.5 resistant: Water, Steel, Fighting, Ground, Ice
**Water/Rock**
x4 weak: Grass
x2 weak: Electric, Ground, Fighting
x0.5 resistant: Water, Normal, Poison, Flying, Ice
x0.25 resistant: Fire
**Water/Dragon**
x2 weak: Dragon
x0.5 resistant: Steel
x0.25 resistant: Fire, Water
**Water/Steel**
x2 weak: Electric, Fighting, Ground
x0.5 resistant: Normal, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Water
x0.25 resistant: Steel, Ice
Immune: Poison
**Water/Dark**
x2 weak: Electric, Grass, Fighting, Bug
x0.5 resistant: Fire, Water, Steel, Ghost, Dark, Ice
Immune: Psychic
**Electric/Flying**
x2 weak: Ice, Rock
x0.5 resistant: Flying, Steel, Grass, Fighting, Bug
Immune: Ground
**Electric/Ghost**
x2 weak: Ghost, Dark, Ground
x0.5 resistant: Poison, Bug, Electric, Flying, Steel
Immune: Normal, Fighting
*Electric/Steel*
x4 weak: Ground
x2 weak: Fire, Fighting
x0.5 resistant: Normal, Grass, Ice, Electric, Psychic, Bug, Rock, Ghost,
Dragon, Dark
x0.25 resistant: Flying, Steel
Immune: Poison
**Grass/Ice**
x4 weak: Fire
x2 weak: Flying, Poison, Bug, Fighting, Rock, Steel
x0.5 resistant: Water, Electric, Grass, Ground
**Grass/Fighting**
x4 weak: Flying
x2 weak: Fire, Ice, Poison, Psychic
x0.5 resistant: Water, Electric, Grass, Ground, Dark
**Grass/Poison**
x2 weak: Fire, Ice, Flying, Psychic
x0.5 resistant: Water, Electric, Fighting
x0.25 resistant: Grass
Grass/Ground
x4 weak: Ice
x2 weak: Fire, Flying, Bug
x0.5 resistant: Ground, Rock
Immune: Electric
**Grass/Flying**
x4 weak: Ice
x2 weak: Fire, Flying, Poison, Rock
x0.5 resistant: Water, Fighting
x0.25 resistant: Grass
Immune: Ground
**Grass/Psychic**
x4 weak: Bug
x2 weak: Fire, Ice, Flying, Poison, Ghost, Dark
x0.5 resistant: Water, Electric, Grass, Ground, Fighting, Psychic
**Grass/Bug**
x4 weak: Fire, Flying
x2 weak: Ice, Bug, Rock, Poison
x0.5 resistant: Fighting, Water, Electric
x0.25 resistant: Grass, Ground
**Grass/Rock**
x2 weak: Fighting, Bug, Steel, Ice
x0.5 resistant: Normal, Electric
**Grass/Dark**
x4 weak: Bug
x2 weak: Fire, Ice, Flying, Poison, Fighting
x0.5 resistant: Water, Electric, Grass, Ground, Ghost, Dark
Immune: Psychic
**Ice/Ground**
x2 weak: Fire, Fighting, Steel, Water, Grass
x0.5 resistant: Poison
Immune: Electric
**Ice/Flying**
x4 weak: Rock
x2 weak: Fire, Steel, Electric
x0.5 resistant: Grass, Bug
Immune: Ground
**Ice/Psychic**
x2 weak: Fire, Rock, Steel, Bug, Ghost, Dark
x0.5 resistant: Ice, Psychic
**Ice/Ghost**
x2 weak: Fire, Rock, Steel, Ghost, Dark
x0.5 resistant: Ice, Poison, Bug
Immune: normal, fFghting
**Fighting/Poison**
x4 weak: Psychic
x2 weak: Ground, Flying
x0.5 resistant: Grass, Fighting, Poison, Rock, Dark
x0.25 resistant: Bug
**Fighting/Psychic**
x2 weak: Flying, Ghost
x0.5 resistant: Rock, Fighting
**Fighting/Bug**
x4 weak: Flying
x2 weak: Psychic, Fire
x0.5 resistant: Bug, Dark, Grass, Fighting, Ground
**Fighting/Steel**
x2 weak: Fire, Fighting, Ground
x0.5 resistant: Normal, Grass, Ice, Ghost, Dragon, Steel
x0.25 resistant: Bug, Rock, Dark
Immune: Poison
**Poison/Ground**
x2 weak: Ground, Psychic, Water, Ice
x0.5 resistant: Fighting, Bug, Rock
x0.25 resistant: Poison
Immune: Electric
**Poison/Flying**
x2 weak: Psychic, Electric, Ice, Rock
x0.5 resistant: Poison
x0.25 resistant: Grass, Fighting, Bug
Immune: Ground
**Poison/Bug**
x2 weak: psychic, Fire, Flying, Rock
x0.5 resistant: Poison, Bug
x0.25 resistant: Grass, Fighting
**Poison/Ghost**
x2 weak: Ghost, Dark, Ground, Psychic
x0.5 resistant: Grass
x0.25 resistant: Poison, Bug
Immune: Normal, Fighting
**Poison/Dark**
x2 weak: Ground
x0.5 resistant: Grass, Poison, Ghost, Dark
Immune: Psychic
**Ground/Flying**
x4 weak: Ice
x2 weak: Water
x0.5 resistant: Poison, Fighting, Bug
Immune: Electric, Ground
**Ground/Psychic**
x2 weak: Water, Grass, Ice, Bug, Ghost, Dark
x0.5 resistant: Poison, Rock, Fighting, Psychic
Immune: Electric
**Ground/Bug**
x2 weak: Water, Ice, Fire, Flying
x0.5 resistant: Poison, Fighting, Ground
Immune: Electric
**Ground/Rock**
x4 weak: Water, Grass
x2 weak: Ground, Steel, Ice, Fighting
x0.5 resistant: Rock, Normal, Fire, Flying
x0.25 resistant: Poison
Immune: Electric
**Ground/Dragon**
x4 weak: Ice
x2 weak: Dragon
x0.5 resistant: Poison, Rock, Fire
Immune: Electric
**Ground/Steel**
x2 weak: Water, Fire, Fighting, Ground
x0.5 resistant: Normal, Flying, Psychic, Bug, Ghost, Dragon, Steel, Dark
x0.25 resistant: Rock
Immune: Electric, Poison
**Flying/Psychic**
x2 weak: Electric, Ice, Rock, Ghost, Dark
x0.5 resistant: Grass, Psychic
x0.25 resistant: Fighting
Immune: Ground
**Flying/Bug**
x4 weak: Rock
x2 weak: Electric, Ice, Fire, Flying
x0.5 resistant: Bug
x0.25 resistant: Grass, Fighting
Immune: Ground
**Flying/Rock**
x2 weak: Electric, Rock, Water, Steel, Ice
x0.5 resistant: Bug, Normal, Fire, Poison, Flying
Immune: Ground
**Flying/Ghost**
x2 weak: Electric, Ice, Rock, Ghost, Dark
x0.5 resistant: Grass, Poison
x0.25 resistant: Bug
Immune: Normal, Fighting, Ground
**Flying/Dragon**
x4 weak: Ice
x2 weak: Rock, Dragon
x0.5 resistant: Fighting, Bug, Fire, Water
x0.25 resistant: Grass
Immune: Ground
**Steel/Flying**
x2 weak: Electric, Fire
x0.5 resistant: Normal, Flying, Psychic, Ghost, Dragon, Steel, Dark
x0.25 resistant: Bug, Grass
Immune: Ground, Poison
**Steel/Psychic**
x2 weak: Fire, Ground
x0.5 resistant: Normal, Grass, Ice, Flying, Rock, Dragon, Steel
x0.25 resistant: Psychic
Immune: Poison
**Steel/Dragon**
x2 weak: Fighting, Ground
x0.5 resistant: Normal, Flying, Psychic, Bug, Rock, Ghost, Steel, Dark, Water, Electric
x0.25 resistant: Grass
Immune: Poison
**Psychic/Rock**
x2 weak: Bug, Ghost, Dark, Water, Grass, Ground, Steel
x0.5 resistant: Psychic, Normal, Fire, Poison, Flying
**Psychic/Dragon**
x2 weak: Bug, Ghost, Dark, Ice, Dragon
x0.5 resistant: Fighting, Psychic, Fire, Water, Electric, Grass
**Bug/Rock**
x2 weak: Rock, Steel, Water
x0.5 resistant: Normal, Poison
**Bug/Ghost**
x2 weak: Fire, Flying, Rock, Ghost, Dark
x0.5 resistant: Grass, Ground, Poison, Bug
Immune: Normal, Fighting
**Bug/Steel**
x4 weak: Fire
x0.5 resistant: Normal, Ice, Psychic, Bug, Ghost, Dragon, Steel, Dark
x0.25 resistant: Grass
Immune: Poison
**Rock/Steel**
x4 weak: Ground, Fighting
x2 weak: Water
x0.5 resistant: Psychic, Bug, Rock, Ghost, Dragon, Dark, Ice
x0.25 resistant: Normal, Flying
Immune: Poison
**Rock/Dark**
x4 weak: Fighting
x2 weak: Water, Grass, Ground, Steel, Bug
x0.5 resistant: Normal, Fire, Flying, Poison, Ghost, Dark
Immune: Psychic
**Ghost/Dragon**
x2 weak: Ghost, Dark, Ice, Dragon
x0.5 resistant: Fire, Water, Electric, Grass, Poison, Bug
Immune: Normal, Fighting
**Ghost/Dark**
NO WEAKNESSES
x0.5 resistant: Poison
Immune: Normal, Fighting, Psychic
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