Gamer's Promised Land

Trainer's Guide

EV Training

This guide is here to tell you how and the most convenient ways to EV train your pokemon. Here we will cover all the basics of EV training and delve deeper into the more advanced stuff later on.

If you didn’t know already, EV is short for Effort Value or EP which is Effort Point (they mean the same thing). Every time your pokemon wins a battle and gets experience it gains EV(s) in a specific stat from whatever pokemon it has defeated.

So each pokemon gives EV points. What do these points do? Well, when you get four EVs in a single stat, that stat will increase by one extra point. Keep in mind you will not see changes right away as EV training is an overall progressive stat gain. This means you’ll noticeably see a difference in a lv.100 pokemon who has been EV trained than in the same lv.100 pokemon who hasn’t been EV trained. It is VERY IMPORTANT to remember that for every 4 EVs you earn, that is one extra point in its respective stat. AWESOME! That means I can get a million speed EVs and give my pokemon 250,000 speed points!? Unfortunately, someone can only hope this would be true.

There are limits to how many EV points you can get, and this is why someone would EV train in specific stats. Altogether, you can only have 510, and a single stat can only have 255. Why waste those points in stats you are not going to use? My pokemon doesnt know any attack moves, so why waste the points there? I will put them all into speed or defense instead. Using EV points, you can pick and choose which stats are most important and what you would want to gain.

Also, just to save you some time, I will tell you that you should only put 252 EV points into a stat, even though you can put three more. Why? Because 252 is the largest number divisible by four that goes in to 255. So you would waste 3 Evs. However, you cannot stop some waste, and the ideal EV spread to have a maxed out stat is 252 in one stat, 252 in another, and 4-6 in the last. With this spread you are only wasting 2 EVs, which is inevitable in all cases

So to get 252 EVs you would have to fight 252 of a certain pokemon? Well that sounds like a lot of battles. But there is some good news! There are ways to speed this up. There is a rare condition your pokemon can get called POKERUS. This does not harm your game or your pokemon in any way, it actually doubles the rate you earn EV points. You can tell which pokemon is infected by looking at the Pokerus symbol, PKRS. Pokemon will only infect other pokemon while this symbol is active. Once you see the smiley face, then your pokemon can no longer infect others. However your pokemon still gets an EV boost even after the PKRS symbol goes away. But it doesn’t stop here. There are held items that can boost your EV gain to even greater levels!

The Macho Brace held item doubles the rate you earn EVs. So if your pokemon lack Pokerus, holding a Macho Brace gives the same effect. If your pokemon have both Pokerus and a Macho Brace, their EV gain will have an effective gain of 4 times its original value! There are also the power items that you can buy at the Battle Tower. Each item adds four to the EVs to whatever your pokemon would already be getting. So if you fight a Magikarp, and have the power item for speed, you get five EV points. In case you have the POKERUS at the same time, you add first, then double that amount. So these are even faster than the MACHO BRACE. If you are fighting a Magikarp and have the power item for attack, your pokemon would get 1 speed EV from Magikarp and 4 attack EVs after the battle is over. If your pokemon is infected with pokerus, these numbers are doubled.

The power items are:




Len-Special Attack

Band-Special Defense



Another thing that can shorten  training is with the vitamins that are available at the Department Stores.  They give 10 EV points in their stat. It's easy to figure out which stat, just check with the description. Keep in mind that using vitamins can only be used up to 100 EVs or 10 times, assuming you used vitamins on a pokemon with EVs of zero. After the 100 EVs marker is hit, you'll have to leave the EVs or continue training by hand.  Pokerus and held items does not affect the gain of Vitamin based EVs.

If you ever wanted to take EVs away, just use the berries. They are easy to identify for the same reason as above.  Just check their description. Each berry takes away 10 EV points, or if you have more than 100, they will lower them to 100. If you have no idea about the EV's of a pokemon, 11 berries will always lower them back down to zero. I would just save first, so you aren't wasting berries.

Plus pokemon who have EXP Share not only get EXP, but also the EVs that a certain pokemon would give. So if a Starly gives 1 speed point, then the pokemon defeating it will get 1 speed point and the pokemon holding EXP Share will also get 1 speed point. This is a good way to EV train weaker pokemon, but it’s also harder to keep track of how many EVs your pokemon are getting.

Also pokemon who faint in battle don't receive EVs unless they are revitalized in some way. That being with Revives or by other means.

And thats just everything you need to know about EV training.

Here is a quick list that corresponds to certain EVs 


Pokemon Diamond/Pearl Locations

Attack- Gyarados(2 EVs) Route 229 w/ Super Rod

Defense- Geodude(1 EV) Oreburgh Gate 1F

Special Attack- Gastly(1 EV) Old Chateau

Special Defense- Tentacruel(2 EVs) Sunyshore City w/ Surf

HP- Bidoof(1 EV) Route 201

Speed- Goldbat(2 EVs) Victory Road w/Surf


Pokemon Platinum Locations

Attack- Gyarados(2 EVs) Victory Road B1F w/Super Rod

Defense- Geodude(1 EV) Oreburgh Mine 1F

Special Attack- Gastly(1 EV) Old Chateau

Special Defense- Tentacruel(2 EVs) Route 223 w/Surf

HP- Bidoof(1 EV) Route 201

Speed- Zubat(1 EV) Mt. Coronet entrance w/Surf (Route 207 side)


If you're still confused about the calculations of certain EVs, here is the general formula

(EVs gained 1,2, or 3) added or multiplied by held item (Power Items add 4 EVs and Macho Brace multiplies by 2), then EVs are doubled if pokemon is infected by PKRS. Here are equations assuming all pokemon have PKRS.

So if a pokemon gained 1 EV in stat and is holding Macho Brace with PKRS the equation would look like this


If a pokemon were to gain 1 EV in a stat and is holding a respective Power Item to that stat it would look like this


If a pokemon were to gain 1 EV in a stat and is holding a different Power Item to that stat it would look like this

1x2=2 AND 4x2=8

For the last equation both the 2 and 8 EVs are added which can make EV training hard to keep track of. So it’s usually a good idea to do one stat at a time.



Individual Values(IVs)

For those of you who may be wondering, IVs stand for Individual Values as indicated in this section. As the name states, each pokemon has individual characteristics that determine stats. Each point in an IV is essentially an extra stat in whatever it corresponds to. Each stat has a range 0-31 points. That's a pretty wide range considering that 5 points in a stat can determine how a battle flows. How can we tell what IVs my pokemon has and where they are placed? Unfortunately there is no way to tell without an IV Calculator. And to get the most accurate readings, you will also need to know your pokemon's EVs. Something that new competitive battlers may not be too keen on. So new competitive battlers may want to focus on IVs later on until they become more experienced in this area and know their pokemon's EVs.

The following link is an IV Calculator. Just search for the pokemon you want to check and input all the necessary data. That includes current level, nature, current stats, and EP, which stands for your pokemon's EVs. Once you have all the necessary data and you think they are correct, just select the "calculate ivs" tab and the values will show up off to the right with the lowest and highest possible values at the time. It will also show what kind of type and power the move Hidden Power would have if your pokemon were to learn it. However if you don't know your pokemon's EVs or don't have the necessary data, check the link below.

The following link is for those looking for a non-IV Calculator solution. If you check your pokemon's stat screen, yes, the one where the nature and where you met your pokemon are, you should also see a small phrase. Each phrase can determine certain IVs. To read the chart on the link before, all you need to do is match the phrase to the numbers off to the left. This is where it gets confusing. Lets say your pokemon has a "Likes to run" characteristic. Its possible IVs will range from either of the numbers shown, which in this case are 0, 5, 10, 15, 20, 25, and 30. But with this specific characteristic, its highest IV would be in speed, as indicated on the stat above the phrase. This means your pokemon's highest IV stat would be in speed. If you knew your IV in speed is 30, then all the other stats can range from 0, 5, 10, 15, 20, 25, 30. However if you know the IV speed stat is 10, then the numbers can only range from 0, 5, or 10. Quite low don't you think? So if you were looking for the highest IVs of 31, you'll want to get any of the characteristics on the second row. Remember this is just a general chart to show what the possible IVs may be, however you'll never accurately know without an IV Calculator.


You may already know what Pokemon Natures are, but do you know what they can do? Sure you can know that an Adamant nature raises Attack and lowers Special Attack, or a Timid lowers Attack and raises Speed. But do you really know what that means? Maybe you do, maybe you don't. This section is created for those of you who don't know. I'll try to explain to the best of my ability and I'll be using to help, so lets get started.

Natures can be found on your pokemon stat screens. It can be any one of 25, 5 of which being neutral, meaning that it doesn't lower or heighten any stats. Follow this link to see what natures do what. All you need to know are the first two columns, the pokeblocks are only for those looking for flavor. This section of the guide does not cover that, so don't ask about it. Anyways, back to the natures. You see that each nature has a positive and negative effect.

Ok I now know which stats are raised or lowered, but by how much? I'll try to explain this as best I can. Have a second window open to the following link. You should now be brought to a descriptive page of pokemon 493, Arceus.

Scroll all the way down until you see the multiple charts with the numbers. These are Arceus's possible stats, ranging from lows to highs. The top row here should have the six stats HP, Atk, Def, SpA, SpD, Spe. The numbers below these stats indicate how high and low the stats for this pokemon can go.

Base stats indicate how high and low a pokemon's stat can go. You'll see a trend in high and low base stats.

Below the words "Base Stats" should be the words Min-Max. This just means Minimal stats-Maximum stats. For now don't pay attention to lv.50, just look at the lv.100 rows(which are the higher numbers, naturally). Lets take Arceus's HP for example. It says 350-444. This matches the Min-Max. 350 being Arceus's minimal HP and being capped at 444. So Arceus can't have any HP lower than 350 or higher than 444 under any circumstances(without cheats). But lets go to Attack now. It says 220-305 for the first box, 245-339 for the box below it, and 269-372 after that. What does this mean? Well if you look off to the left, you'll see Min-Max Hindering Nature, the first row. Min-Max Neutral Nature, middle row. And Min-Max Beneficial Nature, last row. This is where natures come in handy. If your Arceus has an Attack beneficial nature, like Adamant, then it will be the last row of stats. So with this nature, Arceus can have any number of the stats between 269-372 and no lower nor higher. If it has a harmful or hindering nature, like Modest, then it will be the numbers between 220-305. Remember that Adamant lowers special attack, so you'll need to look at the first row of special attack to dertimine the possible stats. The same goes for Modest and its respective stats. If its neutral, meaning no effect. Then it would be the middle numbers. Examples of neutral natures for attack would be Relaxed, Serious, or Bashful.

How exactly do I get my Arceus's attack to 372 or 339?. That's why you EV train. You can have an upwards of 63 points in a single stat and 31 extra points for IVs, that gives an upward of 94 points. So 269+94=363. You may be confused as to why the math doesn't add up. Don't worry about that. If you invested the maximum number of EVs and you have the maximum IVs of 31, the numbers will add up to the max amount. I'm sorry to say I don't know why, however if you add 245+94, it will equal 339 exactly. So that easily adds up.

These stats can be found anywhere on the pokemon pages of Follow the same steps I gave here like you would on any pokemon. So thats pretty much all you need to know about how to determine the stats of pokemon based on nature.

Egg Moves

Breeding and creating Egg Moves is a huge part of competitively battling. This is because some pokemon can learn powerful attacks through Egg Moves and it opens up much more strategies to be used in battles.

The basics of breeding pokemon were covered in the Game Mechanics section of this guide, so I won't repeat them here. I'll move right onto the more advanced information.

The list of Egg Moves varies from pokemon to pokemon and can be checked here at each pokemon's specific page.  Egg Moves are simply attacks that the offspring can learn from the parent pokemon. These moves can only come from the father parent or male pokemon in the breeding process. However the species of the pokemon comes from the mother or female parent pokemon. For example, if you were to check Bagon's page, you see that Bagon can learn the Egg Move Hydro Pump. Well that would be an awesome move to have for a Bagon! In order to get this to work, you would need a female Bagon, Shelgon, or Salamence, and a male pokemon of its Egg Group that can learn Hydro Pump. Egg Groups can be found on the link above as well at the bottom of the linked page. If you check the Egg Groups, you see that Gyarados can learn Hydro Pump and it can obviously be a male pokemon. So take those two pokemon to the Day Care Center and start making those eggs!

One you receive the egg, hatching it can be the tricky part. If you have a pokemon in your party with the ability Magma Armor or Flame Body, then the amount of steps it takes to hatch an egg is decreased to about half. The amount of steps it takes to hatch an egg can also be found on the pokemon's page at the link above. This is assuming you know what pokemon is coming out of the egg. Once its hatched, there you have it! A Bagon that knows Hydro Pump! Pretty neat huh?

Well now that my Bagon knows Hydro Pump I would want it to use that attack to its full potential. Since Hydro Pump is a special attack move, I would want to build up Bagon's special attack. This is where EV training comes in and is most handy.

But what if I don't want to stop at just that. Don't pokemon natures also effect stats? The answer is yes they do, but how can one go about getting the right nature. Well there are one of few ways. One way is to keep breeding and hatching until you get the nature you want OR the easier way is to find the mother pokemon that has the nature you desire and have that mother pokemon hold an EVERSTONE before placing it in the Day Care. This insures a 50% chance of the mother's nature transferring to the offspring. However if you don't have the mother pokemon with the nature you want, you'll just have to breed and hatch the old fashioned way until you get the nature you want. Feel free to take a freshly hatched egg with the nature you want, making sure its a female, and putting that in the Day Care to breed. Remember that parent and offsrping pokemon can't breed and the game will always know so don't try and mess with it. The only time you can mess with it is if you use a Ditto. Ditto will always count for the opposite sex parent.

Team Building

Here are a few things to look for when you're making a team.


Physical Sweeper- A physical sweeper is to target pokemon with low defenses. Good physical sweepers include Tyranitar, Metagross, Garchomp, and Heracross. These are just a few examples so you can play around with certain pokemon and see which is best for you.

Special Sweeper- Special sweepers act the same as physical sweepers, but instead they target low special defenses rather than high special defense pokemon. A few examples of special sweepers would be Alakazam, Salamence, and Gengar.

Physical Wall- In order to counter physical sweepers, one must have a physical wall in their team. Walls usually have very high defenses, but don't usually excel at attacking. So pick and choose what you might want to add to your team. A good example of physical walls are Regirock and Rhyperior, who also has an impressive attack stat.

Special Wall- Special walls have the same roles as physical walls, but on the special attacking spectrum. A good example of a special wall would be Blissey or Tentacruel.

Spiker- Spikers are exactly what they sound like. They set up field traps like Spikes, Toxic Spikes, and Stealth Rock. They usually have high defenses and can also be used as walls. Good spiker pokemon would be Skarmory or Forretress.

Pseudo Phaser- Pseudo phasers  have usually one specific role. Get rid of stat or field changing obstacles. Pseudo phasers usually dispel moves like Stealth Rock and rid the opponents stats changes with Haze or switching moves like Roar or Whirlwind. Almost any pokemon can be a pseudo phaser, but the pokemon more suited for this job would be Swampert or Donphan. Both of these pokemon can also act as walls for your team.

Starters- Starters are also exactly what they sound like. Starters are the first pokemon to be sent out into the battlefield. They usually scope out your opponents team or set up Spikes or Stealth Rock. Some of the faster starters may also be able to inflict status conditions as well. Good starters would include Crobat or Azelf. 

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